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SingaporeDesign and Technology

Research and Investigation: how N(A)-Level Design and Technology students analyse a design situation, study existing products and research users so that designs are based on evidence

A Singapore N(A)-Level Design and Technology (SEAB 7055) module overview of research and investigation. How to analyse a design situation into problems and people, carry out product analysis on existing products, and plan user and market research using surveys, interviews and observation, with links to every dot point.

Generated by Claude Opus 4.86 min readSEAB-7055

Reviewed by: AI editorial process; not yet individually human-reviewed

Jump to a section
  1. What this module covers
  2. Analysing the design situation
  3. Product analysis
  4. User and market research
  5. How this module is examined
  6. Check your knowledge

What this module covers

Research and Investigation is the stage where a design becomes evidence-based rather than a guess. Before generating ideas, an N(A)-Level Design and Technology (SEAB 7055) student must understand the problem, learn from products that already exist, and find out what real users need. This module has three dot points: analysing the design situation, product analysis, and user and market research. The marks come not just from collecting information but from using it, so every finding should lead to a conclusion and then to a design decision or a specification point.

See the full set of dot points for this module under /sg-n-level/design-and-technology/syllabus/research-and-investigation.

Analysing the design situation

The analysing the design situation dot point shows how to break a messy real-world situation into its parts: the problem to solve, the people affected and their needs, and the constraints such as cost, size and safety. From this you write the research questions that the rest of the stage will answer. This analysis stops you from designing for an imagined need.

Product analysis

Product analysis studies an existing product across function, materials, construction, ergonomics, cost and appearance, often by handling or dismantling it. The point is to learn: keep the features that work, avoid the weaknesses, and capture useful standards (such as a comfortable handle size) for your own specification.

User and market research

User and market research covers how to find out what users actually need using surveys, interviews and observation, and explains the difference between primary research (gathered by you) and secondary research (gathered by others). The key skill is choosing the right method for the question, then turning the findings into design decisions.

How this module is examined

  • Analyse, do not just describe. Break a situation into problem, people and constraints, then state the research questions.
  • Cover the angles in product analysis. Function, materials, construction, ergonomics, cost and appearance.
  • Match method to question. Surveys for trends, interviews for reasons, observation for real behaviour.
  • Use the research. Every finding should lead to a conclusion and a design decision, never sit unused.

Check your knowledge

Short and calculation questions across the module. Attempt them, then check the worked solutions.

  1. State three things you should break a design situation into when analysing it. (3 marks)
  2. Name three angles you examine in product analysis. (3 marks)
  3. State the difference between primary and secondary research, with one example of each. (2 marks)
  4. In a survey of 20 users, 15 wanted a carry handle. Calculate this as a percentage. (2 marks)
  5. State the chain that turns research into a design change. (1 mark)

Sources & how we know this

  • design-and-technology
  • sg-n-level
  • research-and-investigation
  • design-situation
  • product-analysis
  • user-research
  • primary-research
  • seab
  • 7055
  • 2026