How do we solve practical motion problems involving maximum displacement, total distance and changes of direction?
Solve kinematics problems involving maximum or minimum displacement and velocity, total distance travelled, and changes of direction
A focused answer to the O-Level A-Maths outcome on applied kinematics. Finding maximum displacement and velocity, total distance travelled allowing for direction changes, and combining differentiation and integration in motion problems.
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What this dot point is asking
SEAB wants you to solve fuller motion problems: finding the maximum or minimum displacement or velocity, computing the total distance travelled when the particle changes direction, and combining differentiation and integration in a single question. These pull together everything in the kinematics topic and reward careful, structured working.
The answer
Maximum or minimum displacement
Displacement is greatest or least where velocity is zero, because that is where displacement stops increasing or decreasing. So set , solve for , and evaluate there. In a closed interval, also check the endpoints, as the extreme may occur at the start or end.
Maximum or minimum velocity
By the same logic one level up, velocity is greatest or least where acceleration is zero. Set , solve for , and evaluate there, checking endpoints if the interval is closed.
Total distance travelled
This is the key subtlety. The change in displacement is , but if the particle reverses, parts of the journey cancel. To find total distance:
- Find the times when (the direction changes).
- Integrate over each sub-interval between consecutive such times and the endpoints.
- Take the modulus of each piece and add them.
Putting the tools together
A typical problem differentiates to find velocity and acceleration, sets one of them to zero to locate a turning point, and integrates to find a distance, so fluency in moving both ways along the chain is essential.
Examples in context
Example 1. A projectile's peak. A ball thrown straight up reaches its maximum height when its velocity is zero; setting and evaluating the height there gives the peak, a direct maximum-displacement calculation.
Example 2. A shuttle bus route. A bus that drives forward, stops, reverses to a depot, and stops again covers a total distance found by splitting at each stop (where ) and adding the leg distances, even though its net displacement may be small.
Try this
Q1. A particle has . At what time is it instantaneously at rest? [1 mark]
- Cue. , so seconds.
Q2. Given , find the minimum displacement for . [3 marks]
- Cue. at ; m, the minimum.
Q3. A particle has m per second. Find the total distance from to . [4 marks]
- Cue. at ; and , so total m.
Exam-style practice questions
Practice questions written in the style of SEAB exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.
Original6 marksA particle moves in a straight line so that its displacement is metres at time seconds. Find the maximum displacement in the interval .Show worked answer →
Velocity: . In , at .
At : m. Check the endpoints: and m.
The greatest of these is m, at , so the maximum displacement is m.
Markers reward finding inside the interval, evaluating there and at the endpoints, and selecting the maximum.
Original6 marksA particle has velocity m per second. Find the total distance travelled from to .Show worked answer →
The velocity factorises as , so at and . The particle changes direction at .
Distance for : .
Distance for : .
Total distance metres.
Markers reward finding where , splitting the integral at the direction change, taking the modulus of each part, and adding.
Related dot points
- Define displacement, velocity and acceleration for motion in a straight line and interpret their signs and the graphs that connect them
A focused answer to the O-Level A-Maths outcome on the language of kinematics. Defining displacement, velocity and acceleration, interpreting their signs, and reading motion from displacement-time and velocity-time graphs.
- Differentiate to pass from displacement to velocity to acceleration, and integrate to reverse the process, fixing constants from initial conditions
A focused answer to the O-Level A-Maths outcome on calculus in kinematics. Differentiating displacement to velocity to acceleration, integrating back the other way, and using initial conditions to find the constants.
- Find stationary points by setting the first derivative to zero and determine their nature using the first or second derivative test
A focused answer to the O-Level A-Maths outcome on stationary points. Solving the first derivative equal to zero, and classifying each point as a maximum, minimum or inflexion using the first or second derivative test.
- Evaluate definite integrals using limits and use them to find the area of a region bounded by a curve and the x-axis
A focused answer to the O-Level A-Maths outcome on definite integrals. Evaluating an integral between limits, the meaning as area under a curve, and handling regions below the x-axis.