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SingaporeDesign and TechnologyQuick questions

Idea Generation and Development

Quick questions on Modelling and prototyping: N(A)-Level Design and Technology

7short Q&A pairs drawn directly from our worked dot-point answer. For full context and worked exam questions, read the parent dot-point page.

What are quick materials?
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Good modelling materials are cheap, fast to work and easy to change:
What are using the results?
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A model is only useful if you act on what it shows. Each test result becomes a change: a tipping model leads to a wider base; an uncomfortable handle leads to a thicker grip. Record the test, the result and the change in your journal so the development is clear.
What is not testing anything specific?
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Decide what the model is for, such as testing stability, before you build it.
What is no record?
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Note the test, the result and the change in your journal so the development is visible.
What is q1?
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Name two quick materials suitable for making a model. [2 marks]
What is q2?
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State the main difference between a model and a prototype. [2 marks]
What is q3?
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Explain why making a model early saves time and material. [3 marks]

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