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Design Communication and Sketching
Quick questions on Rendering and presentation: N(A)-Level Design and Technology
8short Q&A pairs drawn directly from our worked dot-point answer. For full context and worked exam questions, read the parent dot-point page.
What is choosing a light direction?Show answer
Before shading, pick one light direction, for example from the top left. Then keep it consistent across the whole object: the sides facing the light stay light, and the sides facing away go darker. Consistent light makes the object look solid; light coming from different directions on different parts looks confusing and flat.
What is showing materials with texture?Show answer
Texture tells the viewer the material:
What is presenting the idea?Show answer
Presentation is how you lay the work out:
What is no texture?Show answer
Without texture the viewer cannot tell the material; add grain, shine or flat colour.
What is untidy presentation?Show answer
A cramped, unlabelled page is hard to read; leave space and add a title and notes.
What is q1?Show answer
State the three things rendering adds to a line sketch. [3 marks]
What is q2?Show answer
Describe how you would show that a part is made of wood in a render. [1 mark]
What is q3?Show answer
Explain why a single, consistent light direction makes a render look more realistic. [3 marks]